We expect this migration to take a couple days.
Audio – Cave Reverberation made less bass heavy Improved transition from cannibal village hole to caves using new generic rock chunks Build, explore, survive in this terrifying first person survival horror simulator.Key featuresEnter a living, breathing world, where every tree and plant can be chopped down. During the migration process, uploads and re-uploads will be disabled. Removed deeper cave dead positions. Veličina: Mikro poduzetnik Status: Aktivan. Improved cave wall collision accuracy When holding map in cave player will point to his current rough location There are three primary cave entrance types, with a fourth only in use for one cave (Cave HC). You can now build structures inside caves (although fires are most practical) Thanks for your patience. Sleeping bag models added to caves Fixed cut arms falling through cave meshes Entering water in caves will now make player cold. Increased cave ambient leak in lights, and added extra ambient lights to caves Grotte. New art for (some) cave stalagmites and stalactites Better cave ground with flowing water and more detailed textures Player collect and switch clothing system. Fixed walking in and out of endgame entrance breaking lighting in caves Caves- fixed some cave areas where players can fall through collision Caves- fixed player head intersecting with Climb walls There are walk-in caves, where the player squeezes between two rocks into a small opening, and rope-down entrances, which look like holes in the ground with climbing ropes and stones around the entrances leading in.
(Caves)Fixed water zone in stalactite room Rock and stick pickups added to caves, along with some new body parts Fixed cold damage message staying up after dying in caves while it was up New cave lighting prop: Laptop Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats Removed Armsy from bottom of cave 5 Replaced granite cave rock material with mineral rock material Audio – Lowered chance to cave combat music playing These can now be worn by players to scare off enemies, or have enemies pray to you. Fixed book tabs not having sheen effect when player is in cave Fixed lighter tut coming up in caves while underwater Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles Improved sinkhole cave door textures fixed animation popping on mutants when sleeping in a cave and near edge of screen Caves- Fix for door popping in inside the sinkhole. Door weights now only accept rocks and skulls and can no longer be collected back The Forest Wiki is a Fandom Gaming Community. New art added, cave explorer bloated Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Fixed some breakable wood planks in caves not being breakable (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material Caves – removed bone texture from timmy drawings room Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water Caves- added more save tents deeper inside caves Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe (Multiplayer) Fixed cave pre-placed fires not being lightable Fixed some more climb down areas in caves with wrong lod setting/popping off too soon Cave 5 is divided into two sections by a giant Stone Door.It is also worth noting most of Cave 5 is underwater. (Performance)Improved cpu performance when loading into cave reducing the amount of stutters (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host Fixed rock type in cave with no textures World mutants no longer instantly despawn when entering a cave Improved cave reflection cube map for underground lakes Caves – fixed bad value on hanging body in cave 5 Fixed cave fires incorrectly rotated Caves – work on badly placed stalagmites
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